“Space Fighter: The Evolutionary City (Game:)”
URBAN MAPPING: TACTICAL GAMES OR CRITICAL THEORIES
By Arie Graafland
Programs such as Space Fighter are very small steps in the right direction to discovering new ways of non-linear design that allow architects to have a much more informed [although more complicated] starting point and set of parameters to design from.
Fordism [the linear approach to design] is now becoming obsolete. Architects must find new ways of design approach that involve network collaboration and intelligent design that utilize our ever-expanding technological world.
Space Fighter’s attempt at modeling factors and forces in Dubai is a god example of how this type of study is a small step towards an idea of intelligent design. It has the ability to pose the always important “what if” question. The parameters are chosen and then pushed to maximum limitations as a way to understand how to solve different scenarios that could happen in the future.
Why is it such a small step? There are still far too many variables that cannot be accounted for when creating parameters. The world is so complex, and there are so many variables that change and shape that world. Will it ever be possible to create a system that can account for them? If not, then how so we chose the most important parameters to study? This is possible where critical thinking comes back into play. Are Zaha Hadid and Patrick Shumacher picking up the ball here with the term Parametric Urbanism?